I took a similar approach with the creation of the Head Warden, studying various body reference sources and generally trying to 'paint' more than 'draw'. One of the biggest things I've learnt through this module is how I approach work and by blocking out shapes in broad strokes, rather than using line work, I feel much more comfortable.
Friday, 18 January 2013
Friday, 4 January 2013
For this I decided to really try and merge my environmental painting style with my character designs. I tried to do this in a way that would loosen my painting control, stopping me from worrying about precise line drawing that I felt held me back from being completely expressive. My copying, pasting, painting, rotating and general approaching the creative process in a much more free and dynamic way, I feel that the end result is a much more successful attempt at a character idea.
Saturday, 15 December 2012
Wednesday, 12 December 2012
Tuesday, 11 December 2012
Wednesday, 5 December 2012
I feel that I've reached an impasse with this piece for the time being but I also feel that I have somewhat successfully conveyed the scene I set out to create. If I could change anything in the future it would be to better show the attitude and personality within the characters, hopefully after learning much more about character design I can come back to this and create something new.
Sunday, 25 November 2012
After receiving feedback and developing these characters further I decided to take these ideas in a new direction by focusing on creating three separate three-quarter view pieces. I feel the most successful of these is the wolf-humanoid alien idea from how the stance and attitude convey much more emotion than the other two pieces. At this stage I feel that these still have a long way to go, but at least I feel that my work in character design is at least developing.
Monday, 19 November 2012
Sunday, 11 November 2012
Following on from the first alien ideas I had I listened to feedback from the class and created these new designs. I was asked to base the fish into a more fish-like humanoid design while giving the longer, almost double jointed, legs to the bear-like character. I was also asked to make the female alien more attractive which I felt would be a nice juxtaposition against the boils on her skin. Unfortunately I am really not pleased with these ideas, I could not completely click with these character designs and decided to once again change them after feedback.
Sunday, 4 November 2012
Saturday, 3 November 2012
Here I began to look into the initial designs for the aliens that could inhabit the prison environment I was tasked to concept. For these I tried to keep quite an animalistic element to the characters, taking direct influence from sci-fi sources and nature. I'm not particularly pleased with these designs and after feedback I decided to change them.
Monday, 29 October 2012
With these pieces and the post previous to this below I tried to take a view of the environment much more from the eyes of the prisoners themselves. After producing a number of iterations and then colouring the piece I took on feedback from the class on how to change the piece. We noticed that the perspective wasn't completely correct, which is something that I shouldn't have so easily overlooked. I produced the above revisions of the piece after this with Revision 2 being the piece that I think worked much better than the original idea in the end.
Friday, 26 October 2012
Sunday, 21 October 2012
After feedback from the class I decided to merge some of the ideas from my previous iterations into a new set of images. I have tried to use the floating sphere ideas mixed with the "pit prison" piece from earlier while also experimenting with some prison cell/containment areas. In retrospect I feel these pieces are very weak and don't really explain what I'm trying to convey.
Friday, 19 October 2012
Carrying on with the character progression and the feedback from the class I chose to look much more into the iconography of a prison "Head Warden". I felt immediately that these were more successful as certain objects, such as the hat, icon and clipboard, added more of an idea of what the character did as a job. However after feedback the general consensus was that the character's jacket pointed more towards that of a milkman than that of a prison worker.
Monday, 15 October 2012
With these and the ideas from the previous posts I began to build up more of a rendered version of both character ideas. For both these ideas I wanted the Head Warden to look much more like a jailor from an insane asylum, or someone in a hospital setting. I'm not entirely sure whether this was successful and after feedback from the class regarding these pieces I decided to move the character into an area that looked alot more like actual prison worker. With these the items and design of both ideas did not seem to fit with the usual idea of a Head Warden.
Sunday, 14 October 2012
In addition to the environment ideas I have already created, I then decided to look into the character side of the brief. I started by creating a number of silhouettes based on the Head Warden character of the Alien Prison, trying to focus on having a number of different personalities and body types. After creating 12 different ideas I decided to then add a small amount of detail to each character, building more of an look and feel to what each one could lead to.
Out of these I felt that my favourites were the third from left on the top row and the bottom right idea.