Monday, 29 October 2012

Block X Revisit

Revision 2

Revision 1

With these pieces and the post previous to this below I tried to take a view of the environment much more from the eyes of the prisoners themselves. After producing a number of iterations and then colouring the piece I took on feedback from the class on how to change the piece. We noticed that the perspective wasn't completely correct, which is something that I shouldn't have so easily overlooked. I produced the above revisions of the piece after this with Revision 2 being the piece that I think worked much better than the original idea in the end.

Sunday, 21 October 2012

Further Prison Ideas

After feedback from the class I decided to merge some of the ideas from my previous iterations into a new set of images. I have tried to use the floating sphere ideas mixed with the "pit prison" piece from earlier while also experimenting with some prison cell/containment areas. In retrospect I feel these pieces are very weak and don't really explain what I'm trying to convey.

Friday, 19 October 2012

Head Warden Further Ideas

Carrying on with the character progression and the feedback from the class I chose to look much more into the iconography of a prison "Head Warden". I felt immediately that these were more successful as certain objects, such as the hat, icon and clipboard, added more of an idea of what the character did as a job. However after feedback the general consensus was that the character's jacket pointed more towards that of a milkman than that of a prison worker.

Monday, 15 October 2012

Head Warden: Idea 2

With these and the ideas from the previous posts I began to build up more of a rendered version of both character ideas. For both these ideas I wanted the Head Warden to look much more like a jailor from an insane asylum, or someone in a hospital setting. I'm not entirely sure whether this was successful and after feedback from the class regarding these pieces I decided to move the character into an area that looked alot more like actual prison worker. With these the items and design of both ideas did not seem to fit with the usual idea of a Head Warden.

Sunday, 14 October 2012

Head Warden: Idea 1

Early Head Warden Silhouettes

In addition to the environment ideas I have already created, I then decided to look into the character side of the brief. I started by creating a number of silhouettes based on the Head Warden character of the Alien Prison, trying to focus on having a number of different personalities and body types. After creating 12 different ideas I decided to then add a small amount of detail to each character, building more of an look and feel to what each one could lead to.

Out of these I felt that my favourites were the third from left on the top row and the bottom right idea. 

Saturday, 13 October 2012

Initial Chapel Ideas

In addition to the previous prison environment and design ideas I decided to look into the an area inside of the compound, namely the Chapel. I chose this area because I felt the scope of having such a holy and religious place within the walls of somewhere quite the opposite was a very interesting idea. The juxtaposition of having salvation within somewhere you cannot escape intrigued me. 

Thursday, 11 October 2012

Early Environment Ideas

The first brief I was given for this module was to design a number of concepts for an Alien Prison, including a Head Warden character that would populate the prison. Out of these first quick ideas I felt that the very first, second and last ideas worked the best.